Well, here goes nothin’ …
Overall, I’ve found this World Cup more enjoyable than the 2006 version. The first games of the group stage weren’t much, but things have picked up since then. There haven’t been as many goals this time as in previous Cups, but there have been more as the tournament progresses.
I’ve tried at various times to explain what distinguishes matches I like from matches I don’t. It mostly comes down to a preference for the sensational. My tastes are alarmingly basic. It’s like punk rock … when it came along in the mid-70s, one reason people like me loved it was that it burst the pretensions of prog rock. We didn’t care if Emerson, Lake & Palmer were good musicians; three chords and a wall of noise was good enough. Similarly, while I have been enlightened by the ever-increasing and valuable analysis of the game that is available to us now, I look to that mostly after the fact. While the match is being played, I just want to have fun.
But part of the problem, I think, is that we are trying to come up with a single version of the “good match,” when there are different versions (and, it should go without saying, the notion of a “good match” is extremely subjective in any case). The two basic categories are those which involve neutral observers, and those involving observers with a clear interest in one team (either as a fan, or as a manager). For the latter, I’d like to turn to a game called Football Manager.
This game has been a huge success in the U.K., going back to 1992 when it was known as Championship Manager. And people like me can testify to its cult popularity in the States, as well. It is a soccer management simulation, where you take charge of a club and bring them success. The detail in the game is mind-boggling … as a manager, you have to deal with squad selection, the transfer market, tactics, grumpy board members, the press, fans, the weather, finances, keeping everyone happy … you get the idea. Success in the game is marked by how well your club performs. If you win your league, get promotion, win international competitions, beat your arch rivals, then you are “winning” the game. If you lose games, fall into relegation, put your club in financial jeopardy, piss off your fans, then you are “losing” the game.
So, when I play FM, my goal is 1) to not get fired, and 2) to win games/cups/leagues, and 3) to get offered jobs with bigger clubs. Of these, #2 is the one that drives everything else, which is to say, I must win if I am to succeed, which is obvious, I realize.
My approach, therefore, is single-minded, and oriented towards the bottom line. I want to win. FM does have a fan component, but it is fairly simple compared to the more complex aspects of the game. The fans are happy when their team wins … they have certain players they like, and they always enjoy beating their rivals, but ultimately, they are happy as long as your team wins.
The point is that when I play FM, I am not interested in aesthetics. If I win ten 1-0 games in a row, I’ve done my job. And if that 1-0 score is due to my brilliant tactics, I’m even excited!
To return to real life, this approach is generally taken by managers of real soccer teams. Their job is to win, not to entertain, although doing both is appreciated. The job security of a manager is directly correlated to performance on the field, and by performance I don’t mean “the beautiful game,” I mean winning games.
When I am a fan of a team, say the San Jose Earthquakes or the U.S. national teams, I share the desires of the manager. All that matters is that my team wins. Nothing makes me happier than seeing my team win 6-0, but really, what I want to see is a victory, no matter how it is achieved, no matter the aesthetic value of the performance.
Taking all of the above into consideration, we can safely say that the players and fans of Paraguay are happy right now, as is their manager, because they are still in the World Cup. That they advanced via a dreary, scoreless affair is irrelevant to them.
However …
Once you get past the fans and players and coaching staff of Paraguay, once you take the neutral fan into account, things change. Take me, for instance. I have a rooting interest in the USA … I have a lesser one for Spain, and a rather confusing but real one with Mexico. Of the 56 matches played thus far in the 2010 World Cup, 12 have featured one of those three teams, which means I’ve been neutral for 44 matches (actually a bit fewer, since there were a couple of occasions where a “neutral” match affected the standings of a favored team). I’ve been neutral for a large majority of the matches. And when I’m neutral, when I don’t care who wins, then what exactly am I looking for as I watch?
In my case, I’m looking for offense: goals, goal opportunities, dazzling play. I’m looking for Messi, not for Gattuso. I want to see the intricate interactive skills of the Brazilian and Spanish teams, I want to see superbly-taken free kicks, I want to see teams that are trying to score, not teams that are trying to prevent the other team from scoring or teams that are afraid to make a mistake.
And this is where the problem lies. Because if I am neutral and you are not, we are looking for different things. I care about little beyond aesthetics; you care about nothing other than the proper result.
I understand this. When I’m playing Football Manager, where “fans” are reduced to “people who want you to win,” I am all about the result. When I’m watching a real-life match, where neutral fans matter, neutral fans who are less interested in who won than in how they won it … well, real life doesn’t match Football Manager then. But, to return to fandom, if I have a rooting interest, then again, it’s about the result. There isn’t one way to watch a match, not all fans approach a match with the same desires, and most of us have different desires depending on the match being played.
Ah, but then there’s the matter of subjectivity. I can only speak for myself … when I say I prefer offense to defense, prefer something happening to something being prevented from happening, that’s just me talking. You might have different desires, even when you are neutral.
Finally, one thing I’ve really enjoyed during this World Cup is reading the post-mortems of astute tactical analysts who can explain what just happened and point out what I missed. It’s illuminating, invaluable, and deepens my understanding of the game. Having said that, my favorite World Cup moment has been Donovan’s goal against Algeria, not Zonal Marking’s canny breakdown of Paraguay-Japan. I can only repeat what I thought I said in the comments section earlier (I can’t find it now, so this is a paraphrase): I’d rather have an orgasm than read about why I didn’t get off.
(I suppose I should explain the title of this post. Early on, when referees seemed to be deciding every other match, someone said that soccer had become a “referee’s game.” No, I thought … it’s a manager’s game. It’s no longer enough to just throw the 11 best players on the field … you need to give them a plan. I’ve long felt this was a bad thing, that coaches are better at devising strategies for preventing excellence from the opposition than they are at creating positive attacking soccer, that brilliant individual talent is less valued now because it operates outside the coach’s influence and thus must be reined in. But I’m not completely accurate. Some coaches do think in attacking terms, and some tactics have emerged as standard which are about offense more than defense. Think of attacking fullbacks … under my description of managing, fullbacks need to stay back on the defensive line, but nowadays, players like Maicon are as much attackers as defenders. Coaching continues to evolve, and not always in a negative direction.)
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